ACHERON

ACHERON – I painted the master of the river of pain in Greek mythology

My gallery: www.hexadart.com

Instagram: hexadart

acheron_fnsm

Advertisements

The White Sorceress

This illustration was done to demo a pipeline of 3d to 2d. This pipeline started out in film and game studios during the concept art phase. The 2d artists would use lowpoly, crude 3d items and paint over them to flesh out details, colors and materials or do a light pass on a scene before the level artists and the lighting artists would actually implement it in the engine. But lately, technology has evolved and it no longer takes a lot of knowledge to use 3d for presenting ideas, light them and texture them. Marmoset 3, Unreal, Unity and even Blender Game give you the option to build up a scene, add materials to models and light it realistically for an impressive presentation. I use this pipeline to do illustration. If the idea is solid enough, then you can cut down a lot of time in the painting of details phase.

final_illu_small.jpg

 

So let’s break it down.

  1.  The Ideea: a white, good sorceress during the money shot. She has a bird companion which she summons; it represents her warrior spirit and her “extended fist”. The girl is the embodiment of good, but a strong, independent woman, capable of fighting strong opposition. The shot needs to look empowering, powerful, memorable (and other seo-friendly industry-standard pop-culture sticky terms). That makes it “sellable”. Very important.1_referinte.jpg
  2. Costume design: somewhere between the classic Valkyries and your generic – run*of*the*mill – rpg sorceress class lies our design. Catchy, sexy – bling – bling yet simple and sugestive.2_schite_costum
  3. The scene setup: a rough sketch of how the characters are set up, what they do, what relation is between them and a hint of the environment. Oh, about the environment –  it’s set to support the presentation of our 2 subjects. Anything that can empower the idea that the sorceress is clean, noble, “urban”&”high value” if you like. I could’ve placed her in a cave but…not the same effect!3_primul_draft
  4. 3d Block-in: I use Blender (it’s free) to set up my scene with the architectural elements, posed characters and most importantly – the lights. Blender Engine is like a Dacia 1300 car (also known as Renault 12): it’s awful at first drive, but after 2000 km you start to appreciate its simpleness and easiness to fix problems. And in general it gets you there even if you choose to drive through Boulderland.4_blockin3d.jpg

5 and onwards to the final image: this is the simple process of painting, overpainting, repainting, suprapainting and postpainting. You know, like in the good old days.

 

 

Online Shop is Live!

Hey there!

My artwork is available on a multitude of mediums: print, canvas and tshirts! Check it out now!

https://hexad.threadless.com/

promo1.png

TEKNOBLIVION III

— UPDATED on 13.07.2017 —

Latest installment on Teknoblivion series, now in 6 variants. Stay tuned, prints coming soon!

0acff1d9-a761-4563-b052-29380f55deff_rw_12004d43fc15-9138-4ea5-9455-b7c05442a9e4_rw_120001a0fbf8-8873-4fa1-a7d8-d12cddab5723_rw_1200866a4ef3-716d-4d6d-b433-060744488d46_rw_1200986fc369-6fbc-44a7-ba59-acd3f0a5483b_rw_12009430c79a-4b69-481d-8f1d-6f9cbf06fbdb_rw_1200

 

 

 

Shaman

Daily sketch no1.

Yeah right. As if I’m gonna stick to this schedule. This might be the 3rd time i start something like this and trust me, it usually ends abruptly! I’m more like Usain Bolt when it comes to this type of challenges…I run short and finish quick.

 

Anyway, here’s a shaman. He had rotten fish for lunch.

shaman.jpg

Skoolio – render test

I’ve been doing some render tests lately, experimenting with keyshot. Bump maps, specs, 3 point lighting, textures etc etc. After I got some interesting renders I composited them in Photoshop. This is definetly something i’m going to milk in the future! Skulls rulz!!!

1 copy.jpg

 

Götterdämmerung

I made this painting thinking how much technology is part of our lives. This is a darker side of my introspection. Human race has evolved from nothing to being it’s own god. We’ve understood the laws of nature and we managed to develop technology and use it as a means to ease life, but also to control and destroy life. In the end, if we are not careful, we might end up consumed by this very same technology. Thus, the Dawn of Gods.

Götterdämmerungs

And now…el processo!

marius-andrei-proces-1marius-andrei-proces-2marius-andrei-proces-3marius-andrei-gotterdammerung-process

Sancta Maligna

We are witnessing an era where the sacred is being corrupted. Moral values are being perverted on the altar of material gains. Churches are run not by believers, but by businessmen and fanatics. Religion doesn’t heal souls anymore, but it drives masses to the voting ballots or in terrorist attacks. Priests act as masters of their flocks and impersonate the Gods. There is a plague in our souls and we don’t know how to cure it. Death will spare no one. Worms are universal.

SANCTA MALIGNA
40×120 cm, print on canvas

 

SanctaMaligna_m.jpg

The Littleones – Koubilay

This is what happens when you combine the relentlessness of the Mongols with the resilience of a rhinoceros and you pour some Dalai Lama wisdom on top! Yeah, I was a big fan of the Marco Polo series and I think one of the best characters in that show was Kublai Khan. This piece started a little different but after I had picked up the show I turned it into what you see now.

Koubilay_bg copyKoubilay_bw copymindmap

Memento Mori – 1st post of 2016

My first illustration of 2016 is about death. No matter how much wealth you acquire, you still die. No matter how much technology you buy, it will only extend your life so much. No matter how many doctors you bribe to cheat the organ donor waiting lists, you will still die a miserable death. No matter how much you steal, you’ll still rot. Death all the way baby, let there be death!!!

memento_mori_cover

memento_mori_raw