Long time no post. Anyway, I decided to post some of the conceptual work I did for an announced project.
These are just a few of the many exploratory sketches I did for a huge space station design. I usually do speed paintings like this to establish shape language, mood and get a general feel for the subject matter. I will post the finished design in another post soon.
Some recent work I did for the game Starpoint Gemini 2, from LGM Games. The concept was a remote space station. It was supposed to function as a self-relying entity, like a city in space with different districts. I chose to go with a circular design for two reasons: a) in order to produce gravity you need rotation b) I wanted to have the look of a calm, serene outpost, a place where ships can dock and their crews spend time between trading or fighting. As for the technical aspects, I started doing a 3d model because of the sheer scale of the station and the necessity to have various angles to see it. There is no up or down in space, so basically an object can ‘sit’ in any perspective. Below are some basic renders from the finished 3d model. In the end I chose one that showed the entirety of the station and did an overpaintig.
Having a decently armed mechanized companion makes all the difference between victory and defeat in the urban wars of our not so distant future.
A sci fi illustration I did recently:
Older work done for Shadowrun: Run & Gun Book.
Concept art done for Astral Terra, depicting one of the vampire races in the game.
Character concept for an upcoming game.