Hello everybody! This is the latest painting from my Teknoblivion series. I called it “Sarcophag” and main drive behind it was the anticipation of the new Mummy movie!
Or…as some called it – Mickey Mouse funeral mask 🙂
If you like my work, support me by liking and sharing! Cheers!
Two more color variants are available! Stay tuned! The prints are coming soon!
UPDATE: Now available in 6 color variants!
Hello guys and gals!
I am happy to present you my personal project – Teknoblivion! This is the name I gave to a series of paintings with a design language based on dark technology, cyberpunk, sci fi and occult art motives sugar coated with my own personal spin!
The game opener is called BLUEDEATH and it is an homage to the first episode of an old anime called Cyber City Oedo. Ah, the memories!
Stay tuned, guys, this is just the beginning! I will upload regularly and I have a lot of surprises for you! Cheers!
I did this painting in anticipation to Ghost in the Shell movie – i haven’t seen it yet, but i will as soon as possible!
I also threw in the process and the inspiration. I started with a figure in DAZ that I posed roughly in the position i needed. Secondly, I went into Blender to set up some basic lights and atmosphere. Then it was photo-bashing, color philters and overprinting to tie everything together.
And now the process! I took inspiration from this frame in the 1995 Ghost in the Shell movie.
Next…a lot of photobashing and overpainting over 3d models. The main ideea was to achieve a believable environment but also keep it half-dreamy as if you were there along with the android, asking yourself what is going on.
First post for 2017! Let there be many more like this one!
And now… the process!
- I wanted to expand the concept from my previous piece: https://www.artstation.com/artwork/BOKr6 So i started off with that sketch and expanded it.
- Here I needed to see a color mockup. Easily done by working with adjustment layers.
3. I knew i wanted to have more detail. The idea of this character was to be a Shakespearean self questioning robot, made up from various mechanical pieces and organic matter. To represent the essence of flesh and machine brought together rather forcefully.
4.The character was supposed to hold a human skull in his hand. But the painting was not very clear. So i went in Blender and made a 3d model that I later integrated in the final painting.
I’m all alone now. The others are gone. As if the jungle just swallowed them whole. There’s no response from the starship, either. There’s nothing for me here! What am I doing in this god forsaken corner of the Galaxy? Shhh! I heard something! Wait…what is that glowing thing…is it…No, can’t be. But still…wait…is that… IS THAT A… …f..zzz….^@#4rr*& -signal lost-
Daily sketch no1.
Yeah right. As if I’m gonna stick to this schedule. This might be the 3rd time i start something like this and trust me, it usually ends abruptly! I’m more like Usain Bolt when it comes to this type of challenges…I run short and finish quick.
Anyway, here’s a shaman. He had rotten fish for lunch.
A speedpainting I did using a rough 3d base. Spaceships, space station and typical sci fi stuff.
And here is a process log. I did a few color variations before settling on the greensih one. All in all around it took me under 3 hours, i think.
What do you do on a perfect autumn Saturday? You paint cyborgs and skulls, because that’s what you like to do! This one took me around 3 hours, but the easiest and quickest part was putting color and lights on it. I included the process images for a comparison of my workflow.
I’ve been doing some render tests lately, experimenting with keyshot. Bump maps, specs, 3 point lighting, textures etc etc. After I got some interesting renders I composited them in Photoshop. This is definetly something i’m going to milk in the future! Skulls rulz!!!