Studies 1-7 feb 2016

Not so many this week.

poltergeistincredibles copystudiu_lum dirstudiu_lum dir2studiu_lum dir3masini zapadaculoaretut

Some studies 25-31 jan 2016

I want to share with you one of my process of starting a painting. I could apply it to any subject matter. You need to analyze your subject and dissect it into basic elements: value, composition, light, color and texture. Starting with a value structure is always a good idea.

vtc1vtc2vtc3vtc4vtc5vtc6vtc7

Some more 10-20 min studies using this approach below:

castel3_b copy2 copy3 copyvaci

And finally some light studies:

diff_lightdir_light1 copy2_fin copy

 

Some studies 18-24 january

Practicing ways to simplify the process of painting while conveying atmosphere.platouvader fettdstudiu1studiu2 copystudiu3 copy

Studies.

Minions, Elastigirl (The Incredibles) and some other stuff for practice.

incrediblesminionsstudiu copy (1)1_minion copystudiu_bloc

Memento Mori – 1st post of 2016

My first illustration of 2016 is about death. No matter how much wealth you acquire, you still die. No matter how much technology you buy, it will only extend your life so much. No matter how many doctors you bribe to cheat the organ donor waiting lists, you will still die a miserable death. No matter how much you steal, you’ll still rot. Death all the way baby, let there be death!!!

memento_mori_cover

memento_mori_raw

In memoriam #colectiv

Cuvintele sunt de prisos. Data de 30.10.2015 o sa ramana in istorie drept una din cele mai mari tragedii din ultimii 25 de ani. Mi-e greu sa imi gasesc o exprimare pentru ceea ce simt. La mai bine de o saptamana de atunci, oamenii inca mai mor. Dumnezeu sa ii aline.

#colectiv   #coruptiaucide   #goodbyetogravity

goodbye to gravity

Quake 2 Tribute

One of my favorite games was Quake 2. I was lucky enough to play it when it was released in 98 and I was blown away by everything it had to offer. At that time, it was a revolutionary leap forward in terms of 3D graphics and overall game experience. I loved everything about it, from the soundtrack to the tension of each encounter with the enemy. Speaking of the enemy – an alien race named Strogg – I think I was most afraid of the Gunner, a creepy 2,5 m tall beast whit minigun and grenades and the Berserker, a savage melee brute who would run and stab you with his spike arm. Man, what memories! So, after 7000 years of nostalgia, I decided to make this illustration as a tribute to Quake 2.

strogg_final