After continuously doing client work in the past weeks, i needed a little break. King Diamond ftw!
This is the inaugural post for a new series of concept sketches that I called 3-stop. The main goal here is to convey as much visual information as possible using only three elements: dark opaque value, white space and texture. All in less than 30 minutes. I’ll draw one or more character designs each day for the next 60 days using this technique. I’m doing this experiment to explore storytelling via silhouettes and graphic design and to improve my speed-iteration techniques. Enough bla bla, here’s #One!
At the end of 2013 I did some style explorations for a Sci Fi game. The specifications were pretty loose, basically to provide ideas for detailing alien rooms and corridors, referencing games like XCOM: EU, Halo and Mass Effect. I came up with a design language for the alien aesthetic using a simple process of shape combinations. I wanted to imply a high degree of complexity and technological sophistication while maintaining a structural base clear enough to enforce the idea of solid materials. These design chunks have the quality of being versatile, once you have a handful of them you can create a lot of variations that have the same visual style but are different. I usually develop them in black&white, but for presentation sakes I put a color overlay.
Of course, this is just a starting point. I also use this process in correlation with solid shapes (silhouettes) for props or sometimes even characters & creatures; I found out that this usually works well enough with anything that jumps from the “reality sphere” into imaginary, regardless the setting and subject matter.